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Codenames Duet Board Game Review, Rules & Instructions

Codenames Duet

$19.99
9.2

Met Expectations

9.0/10

Replay Value

9.0/10

Engaged Players

9.0/10

Value for Money

10.0/10

Overall Rating

9.0/10

Codenames Duet at a Glance

Game Type
Word Game
Deduction
Spy Theme
Partnerships
Play Time
15 - 30 mins (approx)
Skill/Complexity (2 - 5)
Non-Complex

Age
11+
Publisher(s)
Czech Games
Published
2017
Categories
2 Player / Word Game /
Cooperative Play
Players
2 - 4 (2 is best suited)
Rules Manual
Official Rules PDF
Our Rating
9/10
Cost
$19.99 approx

codenames duet board game for 2 players box

About – Description

Launched in 2017, Codenames: Duet is a follow-on from the original Codenames game of 2015. Similar to its predecessor, where you give one-word clues to help a team member to locate your agents only, now you’re working together as a team to find all of them!

codenames duet set up on table
Now we are proud owners of the game! (@geffizozo)

It can be played by up to 4 people, however just 2 is ideal. It’s a fairly snappy and quick to finish, only taking around 15 to 30 minutes to complete.

This is a Cooperative board game which means you don’t have to compete against your friend……..you’re both competing against the game.

As word games go it’s engaging and challenging, plus there’s no adult content so it’s suitable for children.

Best Suited for 2 Players or Pairs

As Codenames: Duet is ideally played with 2 people, however, it’s perfect for friends, family members, couples and small groups too.

The game requires working out the answers through a series of clues, so is both fun and educational.

Skill – Complexity

Codenames: Duet is best suited to older children and adults. Although the game isn’t particularly complex it does require skills in language and comprehension. However it’s a fairly simple concept with only low complexity.

Set Up – Playing Rules & Instructions

Setting up:

Inside the box you’ll find: 25 Word Cards – 15 Agent Cards – 15 Assassin Cards – 9 Timer Tokens – Key Card – Key Card Stand – Timer.

codenames duet board game set up with words

Each player should sit at opposite sides of the table. To set up play, arrange 25 word cards in a 5×5 grid and put a key card in the holder so that each player can see one side of the card. Every player should be able to see a 5×5 grid on the card, with nine of the squares colored green (to represent your agents) and three squares colored black (these are the assassins).

Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander.

codenames duet board game set up

Tip: By holding the deck vertically and drawing from the middle, you can only see your own side of the card.

Object of the Game

To win the game, you need to reveal all fifteen agents and no assassins before time runs out.

Either player can decide to give the first one-word clue to the other player, along with a number. Whoever gets the clue places their finger on a card to identify that agent. If they are right, they can then try and find another one.

However, find a bystander and their guessing time is over. Find an assassin and you both lose!

Playing Instructions

Before beginning the game, players should study their side of the key card. The green dots show words that the player is attempting to help the other player to guess. Black dots are assassins and innocent bystanders are in beige.

To take a turn, come up with a clue (one word) and a number to describe one or more of the word cards that they want the other player(s) to guess. If a word card already has a green agent card on top of it, it doesn’t have to be guessed again.

Important Rules to Remember:

    • Clues must be to do with the meaning of the words.
    • You can’t give an additional clue by using the number following your clue word.
    • Only once a particular word card is covered with an agent card can you use the clue.
    • Players are allowed to spell out the word that they want to use for their clue.
    • Clues should be in English and players mustn’t give any visual clues.

When the player has decided to stop guessing, they take a bystander token and turn it over to the timer side before putting it in front of them. The other player will then give their next clue.

codenames duet grid and tokens
Grid and tokens. (@sverbeure)

When one player has had all of their agents guessed, they inform the other player. That player will then be giving clues for the remainder of the game until all agents and no assassins are revealed.

Versions – Editions

There are a number of expansions available for the original Codenames game, mainly in other languages. However, the most recent expansion in English was in 2017 with “Codenames: Bonus Pack – Board Gaming”. Others include “Codenames: Authors & Games” (2016) and “Codenames: Bonus Pack – CGE Games” (2016) which was created for the original Codenames (not Duet version).

Codenames Duet XXL was released May 2019 with larger components which some gamers and ourselves have found favorable – based on its usability.

Likes & Dislikes

thumbs up

  • Lightweight and fast.
  • Good for couples.
  • Cooperative element works well with 2 players.
  • Interactive.
  • Replay Value is fair and it kind of gets better after a few rounds with the same player.

thumbs down

  • Not quite the intense feeling as the main party game version of Codenames.

Although this game is great fun to play, it can be a little tricky to link multiple words together with one clue words to be able to win in time (without accidentally leading your partner to an assassin!).

Bring this game out if you’re wanting something with a bit of thought required but nothing too taxing.

Final Thoughts

Codenames: Duet is a fast-paced number with great replay value. Ideal for 2 players looking for a word game with a difference, it works well in a small team too. Don’t forget to work through the campaign game to make it extra difficult!

Available @ Amazon »